A downloadable game

A hunt to collect Gems within the despair of the Labyrinth, where every step is known!!

This is inspired by the Greek myth Theseus & the Minotaur. The player has to collect gems and get the highest score before being caught by the Minotaur [red cube]. However the labyrinth is hard to navigate and easy to get lost.


This has been developed further from the previous version- https://regiunity3779.itch.io/labyrinth-prototype-v2.


Controls

-Arrow or WSDA keys to move about

- P to enter Pause Mode

- Spacebar to change camera angle


New Features

- Collision bug of invisible object solved.

- New materials were baked in Blender for labyrinth walls and gems to create a more realistic feel.

-Torch particle System has been tweaked


Further future areas of development

- Develop further torch and gem particle system

-Develop Player and Enemy characters and apply assets such as shield and torch to player, and creating an animation for these characters.

-Recreate arrow guidance to be higher poly asset.

- Create a guidance system cooling down period

- More settings such as font size and guidance system cooling period (if implemented)

-Sound track to build Labyrinth atmosphere.

Download

Download
https://play.unity.com/mg/other/labyrinth-v3
External
Download
Labyrinth UX design Figma
External

Install instructions

Click the download link to go to the Unity Play site